#3: Dearly Beloved – Kingdom Hearts 2

Notes

Details

Quick KH2 DB Lookaround
  • Used FL Studio (second project!)
  • 16 tracks
  • 18 patterns
  • Instruments:
    • Almost completely FLEX
    • VSCO2 Orchestra for Cymbal
  • Recorded MIDI with AKAI MPKmini
  • Mixing Levels:
    • Adjusted channel volumes with almost every track
    • Adjusted limiter (boosted volume) for most FLEX samples
    • Adjusted volumes
    • Created one Background Strings bus
      • Fruit Stereo Enhancer at max separation
    • Used automation on Master – Volume and Background Strings
  • FX:
    • Fruity Stereo Enhancer at max separation on Background Strings Bus
    • Fruity Reverb on Harp and Master channel

Reflections

  • Work was spread out across two weeks. Two hours the first week to get the lines/note data in (read from MuseScore). Then did all the mixing the second week in one sitting. Didn’t set a hard deadline this time, so that became a 5 hr session… Still think it’s better to set a time deadline.
  • I watched FL Studio’s Mixing – Levels video and tried to use the -4.5 dB slope thing. Decided that didn’t fit this project well after re-listening to the original reference.
  • Created a bus for the first time, useful for bringing all the background strings down.
  • Don’t remember if I used any FX in Zelda SS Filesystem, but used a few here. My ear isn’t so sensitive/trained that I notice or desire more FX at this point.
  • Mostly focused on working with the channel volumes of the instruments and making it seem dynamic. So a lot of time spent on that; channel volume manipulation. I’m thinking that I should keep note velocity constant (or at low variability), adjust general volume of each insert, THEN manipulate channel volume moving forward.
  • FL Studio has a few more mixing videos, so I will explore at least the next one for the next project.
  • Separated all the voicings into different tracks this time. Think that’s probably the best way for now.
  • Automating master volume helped to fade the track out. I faded each individual instrument in at the beginning before learning about that.
  • Exported with Leave Remainder this time with Song Selection. Did start the track at measure 2 to prevent things from sounding glitchy…
  • After listening to this for the first time on my phone, I felt like things were clipping. After checking back at levels, the master channel never went above 0 dB, so my suspicions were DISPROVEN?! So I think my phone just sounds harsh.
  • There’s still a bit more “live” sounding noise in the background of the original. Definitely more alive. Mine still sounds a bit stale/plain. Some long notes that I faded out still sounded too synthetic.
  • Overall happy. About 3 times the length of Zelda and the strings were much more lively. Bus, FX, automation. 😀

Leave a Reply

Your email address will not be published. Required fields are marked *